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41. For Tyrannis, i want to see if my weapons miss the target - in Player Features and Ideas Discussion [original thread]
I know this has been suggested a lot of times, but i still miss this. All my weapons hit the target even, when they should not. This should also not be very hard to program (just set the direction of the projectile/laser outside the collision sphe...
- by Captain Futur3 - at 2010.04.13 10:31:00
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42. How many of these ideas have ever been implemented? - in Player Features and Ideas Discussion [original thread]
When i have a look into the sticky with all the ideas that have been asked a few dozen times, i have to ask this. There are some very nice and simple to realize ideas, but they are not in the game for years now. Is CCP reading this sub forum at ...
- by Captain Futur3 - at 2010.04.06 10:28:00
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43. A little bit of everthing. (Mostly Graphics Tho) - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Futur3 on 03/04/2010 11:40:00 I would say no to the skills too, but what i would add is: Explosions . Ship explosions look kinda unspectacular and i would love to see fireballs when ship explode. Also ships shouldnt explod...
- by Captain Futur3 - at 2010.04.03 11:39:00
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44. Why cant we paint our ships? - in Player Features and Ideas Discussion [original thread]
Originally by: VonKolroth I imagine because CCP doesn't want to double their budget to hire people to police user-created content (and I don't blame them). You let people paint their ships, all of a sudden you have thoraxes painted up like...
- by Captain Futur3 - at 2009.12.12 13:20:00
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45. So after EVE got new ship, planets and starfield grafics... - in Player Features and Ideas Discussion [original thread]
Originally by: Marchocias Systematic failure to spel the word "graphics" correctly makes baby Jesus sad. ah yeah. Thx. Btw, maybe you know that not all people are english native speakers here in the forums ;)
- by Captain Futur3 - at 2009.12.12 12:23:00
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46. So after EVE got new ship, planets and starfield grafics... - in Player Features and Ideas Discussion [original thread]
*bump*
- by Captain Futur3 - at 2009.12.12 11:19:00
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47. Why cant we paint our ships? - in Player Features and Ideas Discussion [original thread]
Wouldnt it be cool, if we could paint our ships? Sure, there should only be specific colors available, like dark colors and no pink or yellow. An example is Dawn of War, where every player could give specific color shemes to his units. It was very...
- by Captain Futur3 - at 2009.12.11 20:35:00
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48. Formations? - in Player Features and Ideas Discussion [original thread]
Formations make only sense for giving cover to specific directions so that you cant be attacked from behind or from the flank. In Eve you can shoot in all directions with all weapons, you can shoot through objects and distances between ships are h...
- by Captain Futur3 - at 2009.12.06 15:53:00
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49. Turret Fire Arcs - in Player Features and Ideas Discussion [original thread]
I would love it. It will make battles much more interesting. But i doubt that this will ever happen. We dont even have that projectiles can be blocked by ships other that the target ship, which would be cool also.
- by Captain Futur3 - at 2009.12.04 16:14:00
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50. Warping spots all around the planets/moons, not just on the sides. - in Player Features and Ideas Discussion [original thread]
Originally by: Pan Dora Originally by: Captain Futur3 Why do you always discuss about what is possible and what not instead of searching for solutions that work? Rigth after people stop to just post a ideia and thinking it will...
- by Captain Futur3 - at 2009.12.03 21:14:00
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51. Warping spots all around the planets/moons, not just on the sides. - in Player Features and Ideas Discussion [original thread]
One simple solution would be to set the warp point at the center of each planet and when you warp to a planet, you simply warp lets say 10k km away from the center. Like warping (0 km) but you are forced to warp 10k km from it. Its that simple an...
- by Captain Futur3 - at 2009.12.03 18:44:00
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52. Awesome idea for "special hits"! Please read and comment it - in Player Features and Ideas Discussion [original thread]
Originally by: GIGAR How would this make sense with shield tanks? It WOULD make sense for capital ships, though. Maybe use your fantasy? There are several ways how this could be done. - Small shield holes is one of them (if you sh...
- by Captain Futur3 - at 2009.12.03 12:33:00
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53. Awesome idea for "special hits"! Please read and comment it - in Player Features and Ideas Discussion [original thread]
Originally by: Inglix Redhammer Problem: CPU load The game would have to keep not only both ships locations (x,y,z coord) in memory, but also the exact orientation. You're not going to hit the engines on my destroyer when she's nose towar...
- by Captain Futur3 - at 2009.12.03 10:12:00
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54. Awesome idea for "special hits"! Please read and comment it - in Player Features and Ideas Discussion [original thread]
Lets say when you force your weapons to shoot the engines, the possibility for such a special hits becomes 10 times higher, but you also do nearly no damage or have very low rate of fire. Something like that...
- by Captain Futur3 - at 2009.12.03 01:42:00
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55. Awesome idea for "special hits"! Please read and comment it - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Futur3 on 03/12/2009 01:17:21 Actually when 2 or more ships are fighting, you have the situation that either ship A is faster than ship B or the oposite. Conclusion is that one ship is always dictating the distance of the fi...
- by Captain Futur3 - at 2009.12.03 01:06:00
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56. Why no awesome wallpapers in loading screen instead of only black??? - in Player Features and Ideas Discussion [original thread]
Really, allways when dock, undock, jump to a different system i see this black loading screen with a short message inside. Why dont we get nice wallpaper pictures? I mean, it does not eat performance or anything except some space on your HD for th...
- by Captain Futur3 - at 2009.12.02 16:18:00
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57. I want visual contact in battle :( - in Player Features and Ideas Discussion [original thread]
Quote: Did you take the rate of fire into account? Because the dps (the average damage over time) is always higher for close-range weapon systems in Eve, and significantly so except with rockets, which are broken atm. sure i did, and the...
- by Captain Futur3 - at 2009.12.02 15:38:00
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58. ship speed vectors - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Futur3 on 02/12/2009 11:23:37 This wouldnt lag server sided because the vectors are already calculated. Displaying them shouldnt also eat much of performance on the client side. But i would make it that they only appear on t...
- by Captain Futur3 - at 2009.12.02 11:22:00
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59. some ideas to make trading easier - in Player Features and Ideas Discussion [original thread]
1. Why not add little icons to items that represent their meta level? Or set the backround of items to colors defining their metalevel. For me as a noob its very time consuming to check every item to get the meta information. 2. Why not add an opt...
- by Captain Futur3 - at 2009.12.02 02:12:00
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60. I want visual contact in battle :( - in Player Features and Ideas Discussion [original thread]
Originally by: Dr Karsun No, I think tht the balance is perfect as it is. The battleships are the right size, it's just that the smaller class ships like frugs and cruisers appear really tiny compared to the bs, it's hard to spot those ev...
- by Captain Futur3 - at 2009.12.01 18:02:00
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